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Eric Soulvie Code |
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Current Project:
Previous Project:
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The Matrix Revolutions - 2003
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The Matrix Reloaded - 2000-2003 |
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The Starship
Trooper Chronicles 1999 - 2000 |
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Max
Steel 2000 |
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| Starsiege:
Tribes 1999
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1999 / CANCELLED |
No
screenshots exist |
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World of Warcraft: The Burning Crusade - 2006-2007 |
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Bloodquest 2000
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These are here because they made use of my BESM cel shader or gMIL ambient occlusion shader.
I was NOT involved in day to day production. Most larger productions use multiple packages. I've tried to note where this is so.
| fmtASE - plugin exporter to ASE format for modo |
Many utilites for making games work with the ASE file
format. Exporters are available for Mac and Windows. Requires modo 102. |
| BESM
- Cel Shader download - Intel download - Source The Mac versions of Lightwave plugins only build under pre-OSX which I don't have. |
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| gMIL - Ambient
Occlusion Shader download - Source |
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| Pulltoy
- Distance based deformation and shared memory instanced animation data. download - Intel |
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| Measured BRDF in Film Production Realistic Cloth Appearance for "The Matrix Reloaded" |
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| Generating Realistic Human Hair
for
"The Matrix Reloaded" |
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griffon