Best NOT viewed in Internet Explorer

THIS SITE IS HORRIBLY OUT OF DATE

Film

Television

Games

Misc

Shader

Software

Eric Soulvie

Code

Weta Digital

Models

Publications

Painting

LXO2Maya


 

Current Project:



Previous Project:



Film Projects

The Matrix Revolutions - 2003


                


 


 The Matrix Reloaded - 2000-2003

    

 Fantastic Four: Rise of the Silver Surfer - 2007

    



Television Projects

Roughtnecks:

The Starship Trooper Chronicles

1999 - 2000



Max Steel

2000



Video Game Projects

Starsiege: Tribes
1999



 

 

Middle Earth MMORPG

1999 / CANCELLED

No screenshots exist

 World of Warcraft: The Burning Crusade - 2006-2007


  



Misc. Projects

Bloodquest

2000



 


Related Projects

These are here because they made use of my BESM cel shader or gMIL ambient occlusion shader.

I was NOT involved in day to day production.  Most larger productions use multiple packages.  I've tried to note where this is so.

Master of the Sixth Speed
   - Rhythm and Hues


Yukikaze
   - GONZO



Robbie Williams -
"Let love be your Energy"
   - Passion Pictures


Invader Zim
   - Nickelodeon

Production also used
Allen Hastings
SuperCelShader




Justice League cartoon intro
  -Cartoon Network
 


xXx
  -Digital Domain


The Manchurian Candidate
  -Barbed Wire


Appleseed
   - Saruchin

Production also used
XSI software.   I have
been unable to procure
real stills, so these are
from the trailer.




Software
Plugins I wrote that were released to the public

fmtASE - plugin exporter
to ASE format for modo
Many utilites for making games work with the ASE file format. 
Exporters are available for Mac and Windows.  Requires modo 102.
BESM - Cel Shader

download - Intel
download - Source

The Mac versions of
Lightwave plugins only
build under pre-OSX
which I don't have.


gMIL - Ambient Occlusion Shader

download - Source




Pulltoy - Distance based deformation
and shared memory instanced animation
data.

download - Intel





Models
I'm not a modeller, but I like to dabble a bit.
To test out modo as we were writing it, I decided
to rebuild the ork dreadnought form the Bloodquest test.
These are some pics of a couple of different variations.


 



Publications
While I was no longer at ESC when Siggraph rolled around,
I'd like to thank George Borshukov for including me in these papers.

Measured BRDF in Film Production
Realistic Cloth Appearance for "The Matrix Reloaded"



Generating Realistic Human Hair for "The Matrix Reloaded"  






Painting
28mm figures

 



griffon[nospam]@battlefleet.net